Scopely’s cover photo
Scopely

Scopely

Entertainment Providers

Culver City, California 198,250 followers

About us

Scopely is a leading global interactive entertainment and video game company, home to many top-grossing, award-winning franchises, including the most successful mobile game ever launched "MONOPOLY GO!," along with "Stumble Guys," "Star Trek™ Fleet Command," "MARVEL Strike Force," "WWE Champions" and "Yahtzee® With Buddies," among many others. Scopely creates, publishes, and live-operates immersive games across mobile, web, PC and console that empower a directed-by-consumer™ experience. Founded in 2011, Scopely is fueled by a world-class team and a proprietary technology platform Playgami™ that supports one of the most diversified portfolios in the games industry. Recognized multiple times as one of Fast Company’s “World’s Most Innovative Companies” and as a TIME100 “Most Influential Company In the World,” Scopely has surpassed $10 billion in lifetime revenue due to its ability to create long-lasting game experiences that players enjoy for years. Scopely has global operations across North America, Central America, EMEA and Asia, with additional game studio partners across four continents. Scopely was acquired by Savvy Games Group in July 2023 for $4.9 billion, and is now an independent subsidiary of Savvy. For more information on Scopely, visit: scopely.com.

Website
http://www.scopely.com
Industry
Entertainment Providers
Company size
1,001-5,000 employees
Headquarters
Culver City, California
Type
Privately Held
Specialties
Mobile Games, Video Games, Interactive Entertainment, Mobile Entertainment, Game Development, Free-to-Play Games, Games Publisher, Game Design, Technology, Platform, Data, Social Apps, Social Gaming, Game Monetization, User Experience, Games Business, Engineering, App Development, iOS and Android, Entrepreneurship, Publishing Platform, Machine Learning, Personalized Experiences, Live Operations, In-App Purchases, AI, Console, Games as a Service, Games as a Platform, Software as a Service (SaaS), and Blockchain

Locations

Employees at Scopely

Updates

  • View organization page for Scopely

    198,250 followers

    Can't wait to hear Jessica Z. and Michael Steranka! 👀

    View organization page for GamesBeat

    10,674 followers

    NEW SESSION ANNOUNCED — Exclusively at GamesBeat Summit 2026   One year since Scopely acquired the Niantic games business. What's happened since — and what does it tell us about how to grow a live-service portfolio post-acquisition?   At GamesBeat Summit 2026, Scopely's Jessica Z. and Michael Steranka use Pokemon GO — approaching its 10th anniversary with hundreds of millions of players worldwide — as a case study in how live service games endure through community, exploration, and evolving live operations. They'll be joined by GamesBeat's Rachel Kaser.   This is a candid look at the realities of post-acquisition integration and what it takes to keep beloved games growing. Sponsored by Scopely.   100 new tickets have been released after selling out! — secure your place at GamesBeat Summit 2026 and join the industry's top leaders, CEOs, and dealmakers — the place where the biggest deals of the year are made. May 18–19 | Los Angeles  → Tickets: https://lnkd.in/g_cvp9_W

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  • Scopely reposted this

    iicon 2026 is in the books. Last week, iicon brought together leaders from across sectors to explore how interactive entertainment is redefining business and culture. From platform strategy and evolving engagement models to the expansion of fandom, community, and creator influence, one theme came through clearly: interactive is no longer a category—it’s the strategic layer shaping what comes next. Thank you to everyone who joined us in Las Vegas and to those who followed along from afar. Full session videos will be rolling out on our YouTube channel later this month. Revisit some of the highlights from iicon below. #iicon2026

  • View organization page for Scopely

    198,250 followers

    “We share a deep value and appreciation for the fact that games are not just a codebase or a set of users. ... Scopely’s community-centric approach to all of their games helped us recognize that they also understood this relationship.” As the one-year anniversary of Scopely's acquisition of the Niantic games business nears, the deal took center stage at the Entertainment Software Association's Interactive Innovation Conference (iicon) 2026 in Las Vegas. Scopely Chief Revenue Officer and Board Member Tim O'Brien and President, Games Ed Wu sat down with Goldman Sachs’ Hemal Thaker in a talk titled “After The Deal: Doing M&A Right In A Creative Industry.” 🔗 𝐈𝐧𝐬𝐢𝐝𝐞 𝐭𝐡𝐞 𝐃𝐞𝐚𝐥: 𝐒𝐜𝐨𝐩𝐞𝐥𝐲 𝐥𝐞𝐚𝐝𝐞𝐫𝐬 𝐫𝐞𝐟𝐥𝐞𝐜𝐭 𝐨𝐧 𝐭𝐡𝐞 𝐍𝐢𝐚𝐧𝐭𝐢𝐜 𝐠𝐚𝐦𝐞𝐬 𝐚𝐜𝐪𝐮𝐢𝐬𝐢𝐭𝐢𝐨𝐧 𝐨𝐧𝐞 𝐲𝐞𝐚𝐫 𝐢𝐧 » https://lnkd.in/gcmZrh-E

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  • View organization page for Scopely

    198,250 followers

    MONOPOLY GO! is putting Tycoons in charge 🎨 For the first time, players are voting in a series of polls across community channels to build their dream Wishing Board, selecting key elements that will bring a future in-game Board to life. Will it be Princess Luxury? Pure Adventure? We can't wait to see what our incredible community — including more than a million members in the MONOPOLY GO! Discord (!) — decides together. 🗳️ More information on the community-driven initiative, including how to vote, here: https://lnkd.in/gsDaxYKx

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  • Scopely reposted this

    MGO Offsite 2026 has concluded, and I am thrilled to have led this significant milestone for our team. We had the opportunity to come together and strengthen our bonds. With 510 members present for one week in an open space, we focused on enhancing our business, our game, our team, and our culture. I want to express my gratitude to my Biz Ops team (Ana Cartamil, Annabel Gerlach and Cristina A.) for their efforts in making this event possible, and to everyone in MGO for your passion and enthusiasm throughout the event. "It's on us" to continue leading this industry. #monopolygo

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  • View organization page for Scopely

    198,250 followers

    Fifteen years, millions of global players and countless moments of connection. All week long, we’re highlighting landmark lifetime stats from our portfolio that demonstrate the incredible power of our communities. To our players, we couldn’t have done it without you, and we can’t wait to see what’s next. #Scopely15

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  • Scopely reposted this

    As consolidation reshapes our industry, the winners will be those who think deeply on cultural fit and alignment. We didn’t want to change what made the Niantic games business special — we wanted to fuel it, accelerate it and bring that community-driven vision to even more players worldwide. Now, almost a year post-acquisition, I chatted with President, Games Ed Wu and Goldman Sachs Hemal Thaker about the wins, insights and surprises along the way. Onto the next milestone. Let’s go!!

    View organization page for Scopely

    198,250 followers

    One year after our acquisition of the Niantic games business, Scopely leaders took the stage at iicon to share insights, lessons and the playbook rooted in culture that has led to post-acquisition success. Read more on the discussion, titled “After the Deal: Doing M&A Right in a Creative Industry" with Chief Revenue Officer & Board Member Tim O'Brien and President, Games Ed Wu, moderated by Goldman SachsHemal Thaker, at mobilegamer.biz ⬇️ https://lnkd.in/eyFS4m2b

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Scopely 10 total rounds

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