Cem AKKAYA

Cem AKKAYA

Istanbul, Türkiye
2K followers 500+ connections

About

I’m a Technical Game Designer building gameplay systems in Unreal Engine, working…

Experience

  • Rebel Assembly Graphic

    Rebel Assembly

    Istanbul, Türkiye

  • -

    Warsaw, Poland

  • -

    Kyiv City, Ukraine

  • -

    Kiev Region, Ukraine

  • -

    Istanbul, Turkey

  • -

    Istanbul, Turkey

  • -

  • -

    Istanbul

Education

Licenses & Certifications

Courses

  • Agile Fundementals

    -

  • Crucial Conversations

    -

  • Cultural Differences and Diversity

    -

  • Leading Others

    -

  • Public Speaking

    -

Projects

  • Project X

    Working on a classic boomer shooter with modern twists and gameplay mechanics in Unreal Engine 5 environment as solo game developer.

  • MG Dynamic Navigation - UE Plugin

    -

    MG Dynamic Navigation (MGDN) is an Unreal Engine plugin that gives AI the ability to move reliably on moving platforms, such as ships, elevators, floating islands, physics-driven actors, and multi-deck structures.

    Instead of relying on the static Recast NavMesh, MGDN dynamically builds a local 3D voxel navigation grid, detects walkable areas using raycasts, and runs a custom A* solver to generate paths.
    AI movement is handled through smooth local-space spline motion, unaffected by…

    MG Dynamic Navigation (MGDN) is an Unreal Engine plugin that gives AI the ability to move reliably on moving platforms, such as ships, elevators, floating islands, physics-driven actors, and multi-deck structures.

    Instead of relying on the static Recast NavMesh, MGDN dynamically builds a local 3D voxel navigation grid, detects walkable areas using raycasts, and runs a custom A* solver to generate paths.
    AI movement is handled through smooth local-space spline motion, unaffected by platform rotation, acceleration, or physics simulation.

  • Auto Maps - UE Plugin

    -

    Automaps is an Unreal Engine experimental project with a contained plugin to generate maps in procedural format. Is a technical proof of concept for generating unreal maps and location detection realtime without any collisions, navmesh or similar integrated system.

  • Game Colors

    -

    Game Colors is an Unreal Engine plugin to organise gameplay colors and other colors efficiently during gameplay situations and feedback contexts.

    https://github.com/cem-akkaya/GameColors

    Colors in game and color itself is subject of art, design, tech, science even more than that is an artificial phenomena human brain creates. Color as well as a big source of sign of feedback for players brain.

  • Light Awareness - UE Plugin

    -

    Light Awareness is an Unreal Engine plugin to detect light conditions on any actor independent of Light Source Type, Screen Effects and similar.

    Light Awareness plugin is an actor component where snapshots a buffer image from the world with given variables. Process the buffer image pixels from the memory and brute forces the brightest pixel in the light gem.

  • Thermo Forge - UE Plugin

    -

    Thermo Forge is an Unreal Engine plugin for simulating and querying heat, climate, and thermal conditions in your levels. It processes baked geometry fields such as sky openness, wall permeability, and indoor factors, then blends them with dynamic weather, altitude, and heat sources to produce realistic temperature values anywhere in the world.

    The system is built around Thermo Forge Volumes and Heat Source Components, with a World Subsystem handling queries and composition. You can work…

    Thermo Forge is an Unreal Engine plugin for simulating and querying heat, climate, and thermal conditions in your levels. It processes baked geometry fields such as sky openness, wall permeability, and indoor factors, then blends them with dynamic weather, altitude, and heat sources to produce realistic temperature values anywhere in the world.

    The system is built around Thermo Forge Volumes and Heat Source Components, with a World Subsystem handling queries and composition. You can work directly with baked fields, introduce runtime sources, or retrieve composed temperatures through both Blueprints and C++.

    Thermo Forge is designed for seamless gameplay integration, from AI “heat sense” behaviors to environment-driven mechanics. It is efficient, editor-friendly, and requires no engine modifications or physics assets. Instead, it models environmental interaction through the concept of porosity, the relationship between material volume and surrounding space. This is used to approximate permeability and how heat dissipates or propagates in real-world conditions.

  • White Rock Cove - Experimental Unity Game

    -

    Personal experimental web game done with Unity, showcasing experimental features, webgl size optimisation.

Languages

  • English

    Professional working proficiency

  • Turkish

    Native or bilingual proficiency

  • German

    Elementary proficiency

  • Khuzdul

    Native or bilingual proficiency

View Cem’s full profile

  • See who you know in common
  • Get introduced
  • Contact Cem directly
Join to view full profile

Other similar profiles

Explore collaborative articles

We’re unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI.

Explore More