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A tool to snap pixels to a perfect grid. Designed to fix messy and inconsistent pixel art generated by AI.
An open-source, GPU-accelerated physics simulation engine built upon NVIDIA Warp, specifically targeting roboticists and simulation researchers.
Personal experimental project to implement clustered shading with WebGPU.
Modular procedural terrain generator powered by Rust and WebGPU.
[CVPR 2025 Highlight] GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control
btop is a blender addon for PBRT aiming for better user experience
[CVPR 2025] MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors
[SIGGRAPH2023] NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images
Rust libraries for Bluesky's AT Protocol services.
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
ZBrush plugin for remeshing with Dual Contouring algorithm.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Image augmentation library in Python for machine learning.
GPU-accelerated Monte Carlo x-ray transport code to simulate medical x-ray imaging devices.
A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.