Highlights
Starred repositories
Pixel art isometric render pipeline for Unity 6 URP — toon shading, GPU grass, outline, sharp upscale
An editor for ink: inkle's narrative scripting language
API for managing URP asset parameters, including hacking of parameters that are forbidden to change
PixiEditor is a Universal Editor for all your 2D needs
Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language o…
Open-source Windows and Office activator featuring HWID, Ohook, TSforge, and Online KMS activation methods, along with advanced troubleshooting.
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
A fast, tried-and-tested hierarchical finite state machine library for Unity, designed to be easy to use yet powerful without compromising performance.
Aseprite Animation Importer for Unity
Ultimate high-performance binary serialization library for C#.
Easy datasheet management for C# and Unity. Supports Excel, Google Sheet, JSON and CSV format.
World's Fastest .NET CSV Parser. Modern, minimal, fast, zero allocation, reading and writing of separated values (`csv`, `tsv` etc.). Cross-platform, trimmable and AOT/NativeAOT compatible.
Create, update and deploy Nuget Packages with a GUI
A Windows 11 modification which makes it more consistent.
Lightning-fast and Zero Allocation Tween Library for Unity.
CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modification, mesh modification, and baking effects are supported! Let'…
Answer the questions and achieve your goals !!
This repository will assist you in optimizing a mobile game in unity.
💡✨Custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline. (See Readme!)
This is a shader library used for unity shader coding, pointing to different shader effects found from various sources. Several library topics may become public in the future. This project is mainl…
A collection of shaders to emulate the display of an NTSC signal through a CRT TV
Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 2022.3.5 or above required
High performance in-memory/distributed messaging pipeline for .NET and Unity.