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A real-time 3D fluid simulation implemented in WebGPU

TypeScript 506 50 Updated Jun 9, 2025

Single-header dependency-free BVH construction and traversal library.

C++ 1,079 70 Updated Mar 31, 2026

A minimal example of using Rust, wgpu, and egui without using eframe 🦀 Works on Windows/Linux/MacOS/Web/Android/OpenXR (Such as Quest 3 + Virtual Desktop)

Rust 97 12 Updated May 5, 2026

Drawing graphics efficiently on Apple Vision using the Metal rendering API

303 6 Updated Jul 9, 2025

Apple GPU microarchitecture

Metal 604 29 Updated Sep 22, 2024

3D-Graphics-Rendering-Cookbook, Second Edition

C++ 578 56 Updated May 3, 2026

Servo aims to empower developers with a lightweight, high-performance alternative for embedding web technologies in applications.

Rust 36,668 3,621 Updated May 8, 2026

using Mesh Shaders to generate shading intervals for volume rendering

C++ 14 1 Updated Feb 26, 2026

Truly independent web browser

C++ 63,210 3,014 Updated May 8, 2026

Font introspection, complex text shaping and glyph rendering.

Rust 847 52 Updated Mar 26, 2026

Toy Gaussian Splatting visualization in Unity

C# 14 1 Updated Jun 6, 2024

A massively parallel, optimal functional runtime in Rust

Cuda 11,239 435 Updated Nov 21, 2024

A port of Sebastian Aaltonen's `OffsetAllocator` to Rust

Rust 429 11 Updated Jul 9, 2024

A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.

C++ 293 11 Updated Jan 29, 2025

Low-level C++ Rive runtime and renderer

C++ 1,086 104 Updated May 8, 2026
C++ 61 2 Updated May 4, 2026

Ray tracing on GPU systems

HTML 311 17 Updated Dec 29, 2025

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 459 30 Updated Dec 14, 2024

Real-time GPU path tracing with an OpenUSD Hydra render delegate

C++ 610 50 Updated Aug 8, 2025

core WebGPU shaders

TypeScript 16 1 Updated Aug 18, 2024

A micro Vulkan compute pipeline and a collection of benchmarking compute shaders

C++ 264 44 Updated Apr 9, 2026

An abstraction for 2D graphics.

Rust 1,361 98 Updated May 2, 2026

Use this to build intuition for the IEEE floating-point format

JavaScript 196 52 Updated Jan 26, 2020

Focus on prompting and generating

Python 48,427 7,889 Updated Dec 1, 2025
Rust 119 15 Updated Jul 4, 2025
Rust 126 7 Updated Aug 14, 2025

A Rust library for manipulating curves

Rust 935 94 Updated May 7, 2026
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