Skip to content
View city41's full-sized avatar
🙃
🙃

Block or report city41

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

🔗 A set of Game Boy Advance (GBA) C++ libraries to interact with the Serial Port. Its main purpose is to provide multiplayer support to homebrew games.

C++ 278 11 Updated Oct 8, 2025

Converting MusicXML files to Amiga MOD format

Python 2 Updated Aug 29, 2021

The first Sega Master System game with TATE support! (I think)

Assembly 4 Updated Feb 14, 2025

SNK Neogeo Pocket (Color) emulator for the Nintendo GBA.

Assembly 44 2 Updated Mar 28, 2026

A quick and easy to use drag and drop retro game creator for your favourite handheld video game system

TypeScript 9,270 554 Updated May 7, 2026

A Sega Mega CD development framework in C and 68k asm

C 322 13 Updated May 8, 2026

An open source cart extender for use with the analogue pocket and other gameboy system.

17 1 Updated Mar 14, 2026

A music player library for the PSG audio channels of the GB, GBC and GBA.

C 305 20 Updated Jan 25, 2026

A custom build of the bsnes emulator, integrated with GekkoNet, to provide robust and low-latency netplay capabilities.

C++ 19 3 Updated Mar 7, 2026

A Fasttracker II compatible music editor

C++ 2,037 186 Updated May 1, 2026
Makefile 114 24 Updated Jun 27, 2024
Assembly 25 15 Updated Nov 27, 2014

Super Mario Advance 4 e-Reader Card Loader

C 4 2 Updated Mar 29, 2023

Free open-source non-linear video editor

C++ 9,014 607 Updated Dec 5, 2024

A static recompiler for original GameBoy ROMs that translates Z80 assembly directly into portable, modern C code.

C++ 369 25 Updated Mar 30, 2026

My entry for the fifth Reddit Game Jam called "Unrequited"

Lua 12 1 Updated Apr 24, 2012

ROM Hack I did for retrogamer.ca Festival Rétro 2015 in honor of Satoru Iwata

Assembly 2 Updated Nov 9, 2025

Just in time compilation and execution of 6502 applications

C# 68 3 Updated Mar 28, 2026

Learn Forth!

JavaScript 386 46 Updated Oct 5, 2023

Loader for GameBoy Advance ROM files

Java 74 12 Updated Feb 9, 2026

An annotated disassembly with supplemental materials of the Contra (US) and Probotector NES game.

Assembly 208 17 Updated Apr 28, 2026

A full (fanmade) English translation for Cowboy Bebop - Tsuioku no Serenade for the PlayStation 2

Batchfile 174 7 Updated Sep 8, 2025

Vintage text adventure compiler and interpreter written in QuickBASIC

QuickBASIC 10 Updated Jul 31, 2025

Full featured CSV parser with simple api and tested against large datasets.

JavaScript 4,266 285 Updated Mar 20, 2026

Because Nintendo can't do SSL properly

276 22 Updated Jun 7, 2020

An emulator for the original Nintendo Game Boy (1989) written in Rust.

Rust 10 1 Updated May 10, 2025

A recreation of the 1st place Kirby e-Reader card

Assembly 10 Updated Jul 16, 2021

Open-source FPGA retro emulation handheld

Scala 787 50 Updated Feb 2, 2026

Game Boy Advance in the Browser

JavaScript 1,086 447 Updated Jan 19, 2017

Debian, Ubuntu, and others packaging for ungoogled-chromium

Makefile 472 67 Updated Apr 17, 2026
Next