Hey! I’m Labham, a full-time Game Programmer specializing in gameplay systems, Unreal Engine, and the magic of Game AI. I bridge the gap between low-level engine architecture and high-level player experiences.
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I thrive on solving tough technical problems—from optimizing physics engines to designing AI that feels alive.
| Category | Tools & Languages |
|---|---|
| Languages | |
| Engines | |
| Specializations | Game AI (BTs, Utility, Motion Matching) • Physics & Collisions • Profiling • Multiplayer (Netcode) |
| Project | Platform | Description |
|---|---|---|
| Guns and Spurs 2 | Switch PC |
Action-Adventure with controller support and sandbox mechanics. |
| Orange Season | Steam PS5 |
Farming RPG with SDK integration, cloud saves & multiplayer. |
| Castle Hero | Unity |
Dissertation: Tower defense with advanced pathfinding & wave systems. |
| Custom Engine | C++ |
Built from scratch with FMOD audio, custom renderer & physics. |
| Truck Driver | PS5 |
Open-world delivery sim; handled mission logic & content integration. |
- 🔧 Engine Architecture: Deep diving into "at the metal" level performance.
- 🧠 Emergent AI: Creating believable NPCs that react to dynamic environments.
- 🛠️ Custom Tooling: Developing editor extensions for faster iteration cycles.
- 🧩 I find complex systems easier to work with than "simple" ones—give me an AI tree over a UI screen any day!
- 🕹️ I've shipped over 50+ HTML games and multiple AA titles across Mobile, Console, and PC.