Stars
A dx12 river renderer using wave particles with interactive vortices.
NSA Triton Kernels written with GPT5 and Opus 4.1
An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.
An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"
real time ASTC texture compression by computer shader
Implementation of GigaGAN, new SOTA GAN out of Adobe. Culmination of nearly a decade of research into GANs
An implementation of the Piet render context using the GPU.
💡 Experimental real-time global illumination renderer 🦀
Pure C# 3D real time physics simulation library, now with a higher version number.
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Cross-Platform High Performance 2D/3D game engine for people like me who like to write code.
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
A low-level, portable graphics library for .NET.
Torch implementation of neural style algorithm
Framework for building applications based on the elm architecture.
The official Allegro 5 git repository. Pull requests welcome!
The MSR Ironclad project builds provably secure and reliable systems.
The core OCaml system: compilers, runtime system, base libraries
FsHlvm is a cross-platform open-source high level virtual machine written in F# and uses the LLVM library for high-performance code generation.
Scalable, fault-tolerant application-layer sharding for Node.js applications
The Naiad system provides fast incremental and iterative computation for data-parallel workloads