Hey, thanks for playing! I really appreciate your detailed feedback.
Good to know about wanting faster input. I've been brainstorming ways on how to implement this; it's doable, but I just need to figure out how to incorporate it into my current code while keeping everything else running.
Ah, you mean for the reset, you'd like to be able to trigger it at any time, even between turns, or during an attack animation—is that right?
Yes, the death animation is something I'd like to refine. The explosion is mostly a temporary animation. Open to ideas and suggestions!